Stellaris 100 war exhaustion no surrender. "Furthermore, I think Carthage should be destroyed. Stellaris 100 war exhaustion no surrender

 
 "Furthermore, I think Carthage should be destroyedStellaris 100 war exhaustion no surrender It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years

But since that red bar is counting War Exhaustion, I think you should triple check. The AI doesn't have to surrender at 100% War Exhaustion either. Not really. Cato, they are not the same in Stellaris either. . #1. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. They are also less likely to surrender. War Exhaustion is terrible. You have the perfect start. I agree that some war goals, like vassalize, are stupidly hard to complete vs more than one enemy, but the logic of why they won't surrender is very easy to understand. that sounds like a bug, because normally if both hit the 100 % mark, the war ends. Makes. Resulting in the common situation that even tho your fleet can destroy the enemy easily, you are forced to surrender and give up the territories you coundt reach in time. ago. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. r/Stellaris. I'm on good terms with them and they're huge. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. They never managed to enter my space. The problem was I couldn't make status quo. If you go to the negotiate page, try. No one, neither player nor AI is forced to surrender because of war exhaustion. He attacks me twice, I lose some ships but win the battles. War exhaustion in the absolute best case just. I didn't lose a single ship. Been playing Stellaris since release, but recently came back after a long break. 5 war exhaustion. 01. In addition, whenever one side in a conflict reaches 100% war exhaustion the other will be able to force a Status Quo after 24 months. Excess armies are initially placed in a reserve area behind the frontline and replace any disengaged or. Although in EU4 they have the war exhaustion mechanic which means that you'll have to sign a peace treaty eventually, while in Stellaris, there really isn't anythinhg like that. The problem was I couldn't make status quo. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a. It also gives up to 100 points of War Score. It's far more devastating than catapults and cannons, but they're always there. that's also true in stellaris. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. War exhaustion exists solely to force an end to wars, so the losing empire can recover. Just set reasonable war goals and go for those. vassailize war goal -100 War exhaustion +97. As for you vs them there are 3 main factors. Kempeorlaxan May 3, 2020 @ 1:26am War Exhaustion 100% Surrender Question I played as Terravore on higher difficulties - one of the advanced AI expanded very fast and. WTF War Exhaustion. War Exhaustion trigger percent: 40%. when you can occupy everything but still lose. #2. I destroy the star fortress and flip it to my side, then I start bombing the two planets. The two are rarely entirely connected. This makes no sense and must be changed. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. They always have my war exhaustion up by 5-7% more than their own. Reply. No you don't understand I think- the war doesn't have to end in a surrender. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. For many casus belli it's pointless to pursue surrender because status quo already gives you everything you want. The war is not over at 100% war exhaustion; it carries out for two years more before anyone can force peace. Business, Economics, and Finance. War score is the measure of 'winning' a war. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. In the case of a subjugation war, if you get a status quo then all the systems you fully occupy (meaning own the star base AND have successfully invaded with armies if there's a planet) wil splinter off into another new empire as your vassal. Business, Economics, and Finance. Every planet was more or less occupied. 86 votes, 20 comments. Just like the player can at most be forced to a status quo after 2 years at 100%. Feb 21, 2020;. Wargoals at 100% and AI will not surrender. And the AI only ends a war when both hit 100 %. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. war exhaustion is the percentages you see down in the bottom right on the little war icons there. Instead, your unity gain is reduced by 90% and your influence gain is set to 0. Warscore is 211 to 8. I share some desire for more empire sprawl mitigation for determined. They can. Both planets are heavily defended but I. CryptoHey! So, wars in stellaris work pretty differently from most games (only similar to other paradox games). Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. I've occupied more than half of an enemy's systems including his capital - the only planet he had. It has no bearing on actual victory, other than providing an 'out' so that the. 24. ok, so I will admit, i am a noob to this game, got it only 2 days ago, but ive lerned the basics and have been winning wars. Demanding surrender -100 Demanding Unoccupied Systems -100. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). Make it make sense It does make sense: War Exhaustion is not war score. Enemy won't surrender, even after I've taken all they're planets. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. With automatic Status Quo. They make it appear as "whoever has the most war exhaustion is losing" when that isn't really the case. But still. Usually I find they won't accept due to demanding unoccupied systems/planets. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. ago. Especially if deployed for the years that a Stellaris war goes for. Maybe just crack their home planet to fully demoralize the survivors. I've rarely seen situations where reaching 100% war exhaustion made much of a difference to me. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. Usually an AI empire will become willing to voluntarily surrender well before you reach that point. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. 75% of systems plus 75% war exhaustion would work). For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrenderAn empire declared war on a large fanatic purifier empire. I then proceded to pass a vote and declare this FP empire a crisis. Declare War, invade system Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) - My enemy is a militarist xenophobe and just sits with his. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. They have 2 planets left and I'm occupying both of them. BUT only a status quo can be forced, not a surrender!I've noticed something in the game I'm in. The only way to force an opponent to surrender in Stellaris is to occupy 100% of the opponents assets. #4. A Status Quo Peace is you get to keep whatever claimed systems. If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. 23 Badges. You know one capitulates, but others fight still. You can never 'force' a surrender. This is then used to determine when one side will surrender and how much the winner can demand of them. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. If war ends with you having 100% war exhaustion and enemy 50% it means your enemy used half the. If you have 100 naval capacity from your anchorages and whatnot (the important number), a fleet of 40 naval capacity (the red herring that a lot of us thought would matter but doesn't), and lose 20 naval capacity, you'll suffer 2 x (20 / 100) =. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. white peace is your goal in war for Stellaris. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0 War. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd expect. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. This of course means that they have some rebellion within. War exhaustion increases in 3 ways. Ships 'destroyed' this way cause 5x war exhaustion. AFAIK there is only one condition for forced surrender : all your planets are under enemy control. 1. Dec 30, 2010. You can go to the war screen and demand some/all of your objectives at any time during the war. The war still will not end and has been going on for 87 years even though 100% was reached within the first 10 years. Business, Economics, and Finance. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the. Personally I'm frustrated by the fact that I can cap an AI's war exhaustion and can't force their surrender. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. Unfortunately, not even waiting for 100% exhastion would give enough acceptance to a full victory (their surrender). I started a subjugation war (payback), occupied all relevant defender's systems and planets, have reached 100% war exhaustion for both sides, cannot achieve the subjugation goal and no Status Quo has been forced. You just need to wait for everyone to get max war exhaustion. The war exhaustion system in stellaris is quite different. War exhaustion is only how close your nation is close to calling it quits. Stellaris peace system is about the most unfun peace system of all the paradox strategy games. But if you are at 5% attrition or 80% does not make a difference. Posted by u/untrustedlife2 - 768 votes and 204 commentsHonestly, this won't really change much to the OP's issue, since full war exhaustion will still force a peace. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. Each side has a war leader. cap every single system, invade all…There is no actual war exhaustion in the game. You are in a race if you want to conquer someone in a single go. The Negotiate UI is. And i think "yea nice i take my opportunity!" I attacked them. If the other side surrenders, all of their systems will be ceded. 631. 9, You claim something before the war and get it if the ennemy accept the surrender. I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. They have 2 planets left and I'm occupying both of them. War exhaustion makes no sense | Paradox Interactive Forums War exhaustion makes no sense Jadelith Jul 14, 2022 Jump to latest Follow Reply I won. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. As for getting the surrender. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). War exhaustion should be an empire modifier rather than a war score knockoff. NuclearKiwix • 1 yr. They. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. Jun 27, 2016 975 956. 392K subscribers in the Stellaris community. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. The war exhaustion in this. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). CryptoIf you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. ago. Wars aren’t fun at all in this game and it’s because the associated mechanics are such a fucking slog that make shit like a border war for 4 systems turn into a drawn out. Judging by the numbers, it looks like they're at -200 from surrender and a vassalization wargoal and +196 from factors including 100 war exhaustion and 46 occupation. The "war exhaustion timer" is for status quo, not for complete victory. Enforce a status quo. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. My war exhaustion is at like 13% for both sides. Groud Battles: 0% (killing defensive armies doesn't matter I guess) Occupation: 24%. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. step 4 : when you take a system with a planet in it land your army units on the planet to take it. I'm stuck in a war, I'm not one of the leaders, and I need it to end. It basically exists for 2 reasons: When wars can't be resolved it will eventually force both sides to white peace (e. 100% exhaustion means that side is liable to be forced to a status quo if the other side wishes to, anytime. PlutonArioch Dec 10, 2022 @ 11:29pm. But yeah, also Exhaustion gain should probably be adjusted. War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. There is literally no way for it to fail at that point, until the player grinds through all of the planetary invasions needed to get Occupation up to 51%. A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. Our federation had 90% war weariness by the time they were at 50%. • 2 yr. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. The problem is that you usually do not. And when I'm trying to advance to invade planet the AI keeps spamming those infinite mercenaries fleets that force me to split my fleets in two fronts. g. Ever try and invade a nation with an ally that didn't share a border? You'll have every system, every planet, a fleet to make them cry, and they're at 100 war exhaustion but refuse to give up. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. With automatic Status Quo. [district id] effect add_planet. 1. 11. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. You've missed one planet (-100) and two systems (-40. Usually if. So I'm in a war with this one empire, and they won't surrender. Base War exhaustion is 3x faster. But here comes the war system into play which immediately managed to suck all the fun out of the game: After trying everything to convince (bribe) them to join my empire I got fed up with having to fly around their territory all the time, so I started a subjugation war and quickly raised their war exhaustion to 100, but here is where the. You can win a war with 100% war exhaustion while your opponent is at 1%. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. I cannot win even if I do occupy all their space and planets. You can never 'force' a surrender. Don't fleet stack. There are two society techs that offers reduced claim costs + reduced war exhaustion, I think it's a T2 and a T3, though it might be a T3 and a T4. 5. Which I found strange that they didn't do the same thing for Stellaris because it only makes sense. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. You understood wrong. But even with this setup, the AI does not surrender at 100%. Status quo peace means both sides keep any systems they have both occupied and claimed. Yes, they have enough fleets somewhere. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. Your enemy War Exhaustion will not increase beyond 100%. Business, Economics, and Finance. 3. They always have my war exhaustion up by 5-7% more than their own. Nothing happens-. 181. I always had to wait till both sides have 100% of War Exhaustion. War Exhaustion gain is done by losses as a percentage of your fleet cap. War exhaustion for the small empire vs the AI Federation is at 89%. Edit: war exhaustion, not ear exhaustion. War exhaustion, or a populaces dissatisfaction with war will increase with any losses even if a Battle is won. You were NOT the war leader. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. However it won't let me. But ok fine. ago. Which seems a tad muchI feel your pain. As most of us know, war exhaustion in Stellaris is little more than a timer that eventually force empires to sign a white…Here's the exhaustion details: Attrition: 14%. But ok fine. The way stellaris war exhaustion works is "Our arbitrary meter was crossed , now you need to sue for unconditional surrender. After 2 battles with the enemy. . Why am I not. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. So losing a battleship hurts more than losing a corvette. However -4 is not a lot and they do not have full exhaustion yet. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. ago. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. Currently, the war score is one of the mechanics feeling the most gamey in Stellaris. Any time a ship is lost. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. It has no bearing on actual victory, other than providing an 'out' so that the. It made absolutely no sense. War Exhaustion is just a clock. " I feel like this is a solid change. Are the AI empires not forced into surrendering after 2 years at 100% War Exhaustion? No. Nothing happens-- 10% chance. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. One I was the aggressor and the current one the PC is the aggressor. This means that if you lost 10 out 100 naval capacity worth of ships and the AI lost 20 out of 200 naval capacity. Soviets declare war on Romania for 2 pretty crappy states and the Romanians have to march past the Urals and to Vladivostok, and then annex the entirety of Russia to end it. Whenever one side reaches 100% War Exhaustion, the other side can merely force a status quo in which both sides gain what they have claimed and occupied. If you have ten corvettes each ship lost is 10% exhaustion added for each lost, if you have 100 each corvette lost is only 1% war exhaustion. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. I'm addicted to Stellaris rn, but I actively avoid going to war at all costs. That would get rid of the problem of. 3. Y'can call it exhaustion if you want, against skynet its not exhaustion, it's just a timer. The two are rarely entirely connected. The increases for 1 and 2 are a static amount. Each side has a war leader. While watching Arumba play apocalypse today he got into a war in which the AI forced him to 100% war exhaustion. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. so now even thought own all planets they will not give up. 1. You could give one or even both empires alloys. At this point I have taken roughly little over half their systems, including having landed troops and occupying the planets I control. If you go in with enough armies and fleets you'll get them to surrender before you hit 100% war exhaustion. . In case nobody was following the war exhaustion thread, here's the formula the game apparently uses to decide how much war exhaustion is suffered after a space battle: 1. This means that territories etc will all be reversed back to their pre-war status. Otherwise there is the two years after both sides are at. Feb 24, 2018. Just set reasonable war goals and go for those. War Exhaustion is increased by destroying their fleets, as well as steadily over time. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. More seriously though and less trolly, yeah, I'm not really liking the fact that it autosurrenders without an accept/deny window like in EU4. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. 5 (Ships are more harder to replace than troops but still they are replaceable) WAR_EXHAUSTION_ARMY_KILLED_MULT = 0. not my favorite thing in Stellaris. " I was not given the option to have a war goal, strangely, because they are a fallen empire that declared war on me so I guess the only option was. . War exhaustion in Stellaris the most most broken shit ever. You need to deal with the other empire now. Unless they changed it, war exhaustion cannot force you to surrender, it can only force you to white peace. I would rather say the opposite. Same thing with if IM being attacked, i crush their initiall fleet, occupy a few systems, and wait, they have zero of my territory, or battles won, but my war exhaustion still speeds up faster than. If your argument is that losing a war sucks, then uh, working as intended I guess? Yes it sucks. I, being the unstoppable swarm, wish to violate the truce and keep attacking them, regardless of whether we are at “peace” or not. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. Yea - It happens again. No Please explain your issue is in as much detail as possible. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Can't invade the ally to try and force a surrender either since there's a 4th nation blocking you. In my game, a revolutionary exclave just "won" its indepndence war after 56 years. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. That should be factored into your war planning. The Ovarians have reached 100% war exhaustion. That's how we lost the Vietnam war, too. ago. However I saw no way to change my war goals. I have the +100 War Exhaustion and +50 Relative Navy Strength. 2. Nothing much happened, and I took a nearby undefended system…If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. If I was to surrender I would be totally integrated beacuse of their. I let the war go on for a while longer but it still won't let me end this war. Yeah, this happens far too often. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. - Never surrender (-25%) Also the first tech is just a tier 2, you can get it very early:. Occupation under the enemy's War Exhaustion is at 94%. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. My war exhaustion is at like 13% for both sides. But it’s not likely. Wasn't a total war, just subjugate. The first method is one side in the conflict surrenders. As for you vs them there are 3 main factors. A war of aggression was declared against me by an empire south of me (Nharr Empire). If neither AI asks the other for peace, it can continue indefinitely. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. "Unfortunately I don't have a save from before I got ♥♥♥♥♥♥ by the giga empire supporting this small pos colony, I was honestly hoping that because I had 100% war exhaustion that the war would end in 2 years, like the game told me it would before, but the game continued to let the giga empire ♥♥♥♥♥♥♥♥♥ me for a sold. 2) Don't even fight - just try to surrender immediately, even though it will likely involve keeping the criminal problem. Enemy won't surrender, even after I've taken all they're planets. Or, at least, this has been my experience. status quo happens after two years when your war exhaustion gets to 100%, or at least can happen it all depends on the other side of the war choosing to do it but if losing the ai will. 3. That means their relative military strength is already at. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. 061. We're making changes to the War Exhaustion following your feedback. There's a war exhaustion calculation weirdness. They can never force a surrender because of war exhaustion. War exhaustion makes no sense. if you click those you can open up the war screen itself and. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. Now the difference is, you need to claim and control with status quo, if the ennemy surrender, you get all the claim. Why does it increase equally when the other side lost more; well it could be comparatively less to their grand total. trueBasically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. Think of Russia during WWII; they fought on despite taking massive losses. He attacks me twice, I lose some ships but win the battles. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. I very rarely resort to war. One I was the aggressor and the current one the PC is the aggressor. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. r/Stellaris • War exhaustion should be replaced with war taxes, happiness penalties and inner politics. The enforced peace that prevents you from retaking lost planets etc when you finally get an advantage in a long war is just stupid, frustrating and unfun. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. • 3 yr. corsairmarks. 4 # Multiplier of war exhaustion gained from land battles (armies) - Was 0. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. The enemy's willingness to accept a full surrender is increased by their War Exhaustion and their Occupation scores, increased by having a stronger fleet, decreased by demanding more serious wargoals, and decreased by not fulfilling all of your claims. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if. Once it hits 100% War Exhaustion, there's no reason for it to -not- throw hundreds of ships away in an effort to blow up one or two corvettes. The war has been going on for about 2 years now, but our enemies reached 100% exhaustion quite awhile ago, and are not surrendering. Speaking of using RP to explain certain game mechanics, I think it makes sense that losing troops on planetary defense wouldn't contribute to war exhaustion. I've noticed something in the game I'm in. Business, Economics, and Finance. The more ships you have the less they contribute when dying. Stellaris is kind of simplified compared to other titles in war score. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. . the AI is, and because war exhaustion isn't at 100% they will never status quo even though we have nothing to gain and everything to lose from continuing the wars. Also, exhaustion doesn't matter that much. if you hover over it it will also tell you why. It can be useful for him, too. Production beefed up, war technologies prioritized, and expedited when possible.